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  1. Support Section

Sound ID List

DISCLAIMER: This list CAN and will be OUTDATED when there's new updates! To make sure that there isn't new/removed sound, please check your in-game list with Checking the In-game list

List of all the Sound IDs: (v2.0.2)

    • alarm_1

    • alarm_2

    • alarm_3

    • alarm_4

    • alarm_breach

    • ambienta

    • bang

    • commotiona

    • decontamination_10m

    • decontamination_1m

    • decontamination_30s

    • decontamination_5m

    • decontamination_end

    • decontamination_start

    • door_bigdoor_close

    • door_bigdoor_open

    • door_break

    • door_checkpiont

    • door_close079

    • door_error

    • door_nukegatesiren

    • door_open079

    • door_open173

    • door_openfast

    • door_vault_close

    • door_vault_open

    • elevator_closing

    • elevator_ding

    • elevator_loop

    • elevator_open

    • entrance_ambient

    • generator_1of5

    • generator_2of5

    • generator_3of5

    • generator_4of5

    • generator_5of5

    • generator_count

    • generator_done

    • generator_off

    • generator_on

    • generator_overcharge

    • heavylight

    • heavy_ambient

    • horror

    • intro_approach173

    • intro_conversation

    • intro_doorproblem

    • intro_enterchamber173

    • intro_escape

    • intro_guard_balcony_alert

    • intro_guard_balcony_ohsh

    • intro_guard_balcony_wtf

    • intro_guard_conversation1

    • intro_guard_conversation2

    • intro_guard_conversation3

    • intro_guard_conversation4

    • intro_guard_conversation5

    • intro_guard_music

    • intro_guard_ulgrin_beforedooropen

    • intro_guard_ulgrin_callgas

    • intro_guard_ulgrin_escort

    • intro_guard_ulgrin_escortdone

    • intro_guard_ulgrin_escortkill

    • intro_guard_ulgrin_escortpissedoff

    • intro_guard_ulgrin_escortrefuse

    • intro_guard_ulgrin_escortrun

    • intro_guard_ulgrin_escortterminated

    • intro_guard_ulgrin_exitcell

    • intro_guard_ulgrin_exitcellrefuse

    • intro_horror

    • intro_refuse1

    • intro_refuse2

    • intro_refuse3

    • leverflip

    • lockroom

    • luresubject_106bait

    • luresubject_idle

    • luresubject_sniffling

    • light_ambient

    • mtf_173recontain

    • mtf_after1

    • mtf_after2

    • mtf_announc

    • mtf_beep

    • mtf_breath

    • mtf_camera_chaosfound

    • mtf_camera_check

    • mtf_camera_dclass

    • mtf_camera_nofound

    • mtf_classd

    • mtf_gateb

    • mtf_random

    • mtf_stop

    • mtf_targetlost

    • mtf_targetterminated

    • mtf_tesla_off

    • mtf_tesla_requesting

    • mtf_thereheis

    • mtf_threatannounc

    • mtf_threatannouncfinal

    • mtf_threatannouncpossession

    • refuse

    • room_895

    • room_pulsing

    • room_rumble

    • room_server

    • room_server2

    • room_ventilation

    • scp_049_714

    • scp_049_breath

    • scp_049_kidnap

    • scp_049_room

    • scp_049_searching

    • scp_049_spotted

    • scp_049_takeofhazmat

    • scp_079_broadcast

    • scp_079_gateb

    • scp_079_refuse

    • scp_079_speech

    • scp_079_testroom

    • scp_106_breathing

    • scp_106_chase

    • scp_106_corrosion

    • scp_106_decay

    • scp_106_laugh

    • scp_106_magnet_down

    • scp_106_magnet_up

    • scp_106_walldecay

    • scp_173_chamber

    • scp_173_vent

    • scp_914_close

    • scp_914_open

    • scp_914_refining

    • scp_939_0alert

    • scp_939_0attack

    • scp_939_0lure

    • scp_939_1alert

    • scp_939_1attack

    • scp_939_1lure

    • scp_939_2attack

    • scp_939_2lure

    • scp_939_alert

    • smoke

    • tesla_end

    • tesla_loop

    • tesla_powerup

    • tesla_shock

    • tesla_start

    • tesla_windup

    • warhead_exterior

    • warhead_interior

    • warhead_v2

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Last updated 2 months ago

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