# Sound ID List

{% hint style="warning" %}
**DISCLAIMER**: This list <mark style="color:red;">**CAN**</mark> and will be <mark style="color:red;">**OUTDATED**</mark> when there's new updates! To make sure that there isn't new/removed sound, please check your in-game list with [checking-the-in-game-list](https://5up3r.gitbook.io/more-scp-alarm-wiki/support/checking-the-in-game-list "mention")
{% endhint %}

## List of all the Sound IDs: (v2.0.2)

* * alarm\_1
  * alarm\_2
  * alarm\_3
  * alarm\_4
  * alarm\_breach
  * ambienta
  * bang
  * commotiona
  * decontamination\_10m
  * decontamination\_1m
  * decontamination\_30s
  * decontamination\_5m
  * decontamination\_end
  * decontamination\_start
  * door\_bigdoor\_close
  * door\_bigdoor\_open
  * door\_break
  * door\_checkpiont
  * door\_close079
  * door\_error
  * door\_nukegatesiren
  * door\_open079
  * door\_open173
  * door\_openfast
  * door\_vault\_close
  * door\_vault\_open
  * elevator\_closing
  * elevator\_ding
  * elevator\_loop
  * elevator\_open
  * entrance\_ambient
  * generator\_1of5
  * generator\_2of5
  * generator\_3of5
  * generator\_4of5
  * generator\_5of5
  * generator\_count
  * generator\_done
  * generator\_off
  * generator\_on
  * generator\_overcharge
  * heavylight
  * heavy\_ambient
  * horror
  * intro\_approach173
  * intro\_conversation
  * intro\_doorproblem
  * intro\_enterchamber173
  * intro\_escape
  * intro\_guard\_balcony\_alert
  * intro\_guard\_balcony\_ohsh
  * intro\_guard\_balcony\_wtf
  * intro\_guard\_conversation1
  * intro\_guard\_conversation2
  * intro\_guard\_conversation3
  * intro\_guard\_conversation4
  * intro\_guard\_conversation5
  * intro\_guard\_music
  * intro\_guard\_ulgrin\_beforedooropen
  * intro\_guard\_ulgrin\_callgas
  * intro\_guard\_ulgrin\_escort
  * intro\_guard\_ulgrin\_escortdone
  * intro\_guard\_ulgrin\_escortkill
  * intro\_guard\_ulgrin\_escortpissedoff
  * intro\_guard\_ulgrin\_escortrefuse
  * intro\_guard\_ulgrin\_escortrun
  * intro\_guard\_ulgrin\_escortterminated
  * intro\_guard\_ulgrin\_exitcell
  * intro\_guard\_ulgrin\_exitcellrefuse
  * intro\_horror
  * intro\_refuse1
  * intro\_refuse2
  * intro\_refuse3
  * leverflip
  * lockroom
  * luresubject\_106bait
  * luresubject\_idle
  * luresubject\_sniffling
  * light\_ambient
  * mtf\_173recontain
  * mtf\_after1
  * mtf\_after2
  * mtf\_announc
  * mtf\_beep
  * mtf\_breath
  * mtf\_camera\_chaosfound
  * mtf\_camera\_check
  * mtf\_camera\_dclass
  * mtf\_camera\_nofound
  * mtf\_classd
  * mtf\_gateb
  * mtf\_random
  * mtf\_stop
  * mtf\_targetlost
  * mtf\_targetterminated
  * mtf\_tesla\_off
  * mtf\_tesla\_requesting
  * mtf\_thereheis
  * mtf\_threatannounc
  * mtf\_threatannouncfinal
  * mtf\_threatannouncpossession
  * refuse
  * room\_895
  * room\_pulsing
  * room\_rumble
  * room\_server
  * room\_server2
  * room\_ventilation
  * scp\_049\_714
  * scp\_049\_breath
  * scp\_049\_kidnap
  * scp\_049\_room
  * scp\_049\_searching
  * scp\_049\_spotted
  * scp\_049\_takeofhazmat
  * scp\_079\_broadcast
  * scp\_079\_gateb
  * scp\_079\_refuse
  * scp\_079\_speech
  * scp\_079\_testroom
  * scp\_106\_breathing
  * scp\_106\_chase
  * scp\_106\_corrosion
  * scp\_106\_decay
  * scp\_106\_laugh
  * scp\_106\_magnet\_down
  * scp\_106\_magnet\_up
  * scp\_106\_walldecay
  * scp\_173\_chamber
  * scp\_173\_vent
  * scp\_914\_close
  * scp\_914\_open
  * scp\_914\_refining
  * scp\_939\_0alert
  * scp\_939\_0attack
  * scp\_939\_0lure
  * scp\_939\_1alert
  * scp\_939\_1attack
  * scp\_939\_1lure
  * scp\_939\_2attack
  * scp\_939\_2lure
  * scp\_939\_alert
  * smoke
  * tesla\_end
  * tesla\_loop
  * tesla\_powerup
  * tesla\_shock
  * tesla\_start
  * tesla\_windup
  * warhead\_exterior
  * warhead\_interior
  * warhead\_v2
